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Second Life Almost Missed, Entertainment, On The Radar, Top 10ish Posted by: KillJoy - December 29, 2005 12:25 AM Although Eve Online's gameplay is impressive, it doesn't have the more interesting and deeper aspects (like a large social base, content wholly created by players, and persistent economy). That's where Second Life comes in. I first read about Second Life in a gaming magazine. As a concept it received high marks, but was marked lacking in gameplay. A few years later I think the reviewer was missing the point--or didn't give SL's developers enough credit.
Industrial residents will develop ways to earn more cash, like:
Of course most money-making endeavors cost money themselves:
Interaction within the SL world varies. You can avoid other players and just sightsee. Or you can seek out others for social reasons--“cybering” is commonplace in SL. The most impressive things about SL are the economy and the fact that all the in-world content is created by the residents--the SL developers simply provide the base environment and the tools to work within it--the residents do the rest. I've only played a bit with SL, and only with a free account (limited funds and no land ownership) on a graphically inferior laptop. However, I've added a section to the gallery to showcase some of the sights I've seen and will add more when I get a chance to play on a better machine. Relevant Links:
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